000 02305nam a2200469 a 4500
008 151111s2015 nyu d 000 1 eng d
020 _a9780385741439
_q(trade)
020 _a9780375990038
_q(lib. bdg.)
020 _a0375990038
020 _a038574143X
040 _aICrlF
_beng
_cICrlF
_dICrlF
082 0 4 _a[Fic]
_223
100 1 _aDashner, James,
_d1972-
245 1 4 _aThe game of lives /
_cJames Dashner.
250 _a1st ed.
260 _aNew York :
_bDelacorte Press,
_c[2015]
300 _a337 p. ;
_c22 cm.
490 1 _aConclusion to the Mortality doctrine series
510 3 _aBooklist, November 2015
510 3 _aKirkus Review, October 2015
520 _a"Michael used to live the game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine--Kaine's master plan--has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box--if Michael can figure out who his friends really are"--Provided by publisher.
521 2 _aYoung Adult
_bFollett Library Resources
650 0 _aVirtual reality
_vJuvenile fiction.
650 0 _aComputer games
_vJuvenile fiction.
650 0 _aCyberterrorism
_vJuvenile fiction.
650 1 _aVirtual reality
_vFiction.
650 1 _aComputer games
_vFiction.
650 1 _aCyberterrorism
_vFiction.
650 7 _aVirtual reality
_vFiction.
_2sears
650 7 _aComputer games
_vFiction.
_2sears
650 7 _aComputer crimes
_vFiction.
_2sears
655 7 _aScience fiction.
_2lcgft
800 1 _aDashner, James,
_d1972-
_tMortality doctrine series.
521 2 _aYoung Adult
510 0 _aBooklist
510 0 _aKirkus Review
035 _a(IMchF)fol15556742
521 8 _a730L
_bLexile
005 20220602104219.0
001 35566
003 CB
999 _c31226
_d31226