000 01830nam a2200541 a 4500
008 130122s2013 nyu d 000 1 eng
010 _a 2012050779
020 _a9780385741392 (trade)
020 _a9780375990014 (lib. bdg.)
020 _z9780375984631 (ebook)
020 _a0385741391
020 _a0375990011
040 _aDLC
_beng
_cDLC
_dICrlF
042 _alcac
_apcc
050 0 0 _aPZ7.D2587
_bEy 2013
082 0 0 _a[Fic]
_223
100 1 _aDashner, James,
_d1972-
245 1 4 _aThe eye of minds /
_cJames Dashner.
250 _a1st ed.
260 _aNew York :
_bDelacorte Press,
_c[2013]
300 _a310 p. ;
_c22 cm.
510 3 _aSchool Library Journal, September 2013
510 3 _aBooklist, September 2013
520 _a"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out"--Provided by publisher.
521 2 _aYoung Adult
_bFollett Library Resources
650 0 _aComputer games
_vJuvenile fiction.
650 0 _aVirtual reality
_vJuvenile fiction.
650 0 _aCyberterrorism
_vJuvenile fiction.
650 0 _aTerrorism
_vJuvenile fiction.
650 1 _aComputer games
_vFiction.
650 1 _aVirtual reality
_vFiction.
650 1 _aCyberterrorism
_vFiction.
650 1 _aTerrorism
_vFiction.
650 1 _aScience fiction.
650 7 _aComputer games
_vFiction.
_2sears
650 7 _aVirtual reality
_vFiction.
_2sears
650 7 _aTerrorism
_vFiction.
_2sears
650 7 _aScience fiction.
_2sears
655 7 _aScience fiction.
_2gsafd
521 2 _aYoung Adult
510 0 _aSchool Library Journal
510 0 _aBooklist
035 _a(IMchF)fol14607556
521 8 _a790L
_bLexile
005 20220602104205.0
001 35450
003 CB
999 _c31113
_d31113