000 01308pam a2200397 a 4500
008 020313s2002 dcua c 001 0 eng
010 _a 2002001657
020 _a0792269403 (pbk.)
040 _aDLC
_cDLC
_dICrlF
042 _apcc
_alcac
050 0 0 _aGT3550
_b.W475 2002
082 0 0 _a793.73/8
_221
100 1 _aWhite, Graham,
_d1953-
245 1 0 _aStorming a castle :
_ba maze adventure /
_cGraham White.
246 3 0 _aMaze adventure
260 _aWashington, D.C. :
_bNational Geographic,
_cc2002.
300 _a32 p. :
_bill. (some col.) ;
_c29 cm.
500 _a"Ages 8-12"--Cover p. [4].
500 _aIncludes index.
520 _aBy solving a maze puzzle, the reader can help a twelve-year-old boy to assist his father, a knight in an army fighting a cruel and greedy king, and learn about medieval castles.
521 0 _a5.2
_bFollett Library Resources
521 2 _a3-6
_bFollett Library Resources
650 0 _aMaze puzzles
_vJuvenile literature.
650 0 _aCastles
_vJuvenile literature.
650 1 _aMaze puzzles.
650 1 _aPuzzles.
650 1 _aCastles.
650 7 _aMaze puzzles.
_2sears
650 7 _aPuzzles.
_2sears
650 7 _aCastles.
_2sears
521 2 _a3-6
035 _a(IMchF)fol08481734
005 20220602103234.0
001 24033
003 CB
999 _c26602
_d26602